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Unreal Tournament 1v1 Map

Overview:

 

This is a 1v1 unreal tournament level created in Unreal using in engine assets.

The level features:

  • 3 Distinct and recognizable areas with different level goals

  • Weapon and item placement

  • Design philosophy focused on unique play areas, Noonan theory, impactful choices

 

Role: Level Design

Responsibilities:

 

  • Draft and finalize Level Design document outlining the level

  • Whitebox, then fully create and set dress the level


Design Challenges:

 

Combat rooms

  • Balance​

    • most powerful weapon and powerup are located at the top floor of the middle of the arena.  Area is tough to reach and tough to hold. 

    • player spawns are never more than two seconds away from any weapon to get players back into the action.

    • powerups and large health packs require an acrobatic feat (e.g. wall running) to reach or are located in a tough to defend position.

    • Each room features a tactical height advantage awarded to those that are able to secure the second floor.  However multiple flank points to the second floor allow it to always be contested.

  • Cover layout

    • ground floor of each level contains more cover than second floor but less potent weapons.  â€‹

    • Cover layout facilitates movement from cover to cover rather than camping as no position is 100% defendable from every angle. 

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General Layout

  • Recognizable rooms

    • Level divided into three distinct rooms with differently themed gameplay​

    • One room focused on open room combat with ramps, cover along the perimiter and full-auto weapons

    • One room focused on close quarters cat-and-mouse gameplay with short range weapons.

    • Middle of arena acts as a bridge between the two floors of the rooms and features a good line of sight into each room. 

  • Taking advantage of player abilities

    • players encouraged to utilise acrobatic feats such as sliding and wall running in order to shortcut a path to the second floor or reach a powerup/weapon​

  • Fun gameplay

 

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